Thursday 8 May 2003
GBA3DS version 1.0
Par Torlus, Thursday 8 May 2003 à 10:13 :: GBA
Here is the current release of my small 3d engine.
From the README.txt :
The aim of this project is to provide a set of functions for writing 3d games. By 3d i mean "true" 3d (not raycasting as used in some FPS).
The main features of this engine are :
- Polygon-based (triangles) rendering.
- Affine Texture-mapping.
- Backface culling and Z-buffer sorting.
- Skeletal animation support.
- Import tools for Half-Life SMD file format (vertices and animation frames) which means that you can use well-known tools for 3d modelling, such as MilkShape 3D (http://www.swissquake.ch/chumbalum-soft/), 3DS Max (http://www.discreet.com/) with Valve plugin, etc.
- Uses GBA graphic Mode 3, 4 and 5 (thanks to subbie for this last one).
- Makefiles for both Linux and Windows.
- Pogoshell plugin (thanks to Sean Reid (http://seanreid.ca/)).
Download it here
