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Monday 19 May 2003

DevKitCube release 0 - Linux build

This is the earlier version of DevKitCube. No C library, no C++ support. From the README :
Build options for GCC are (gcc -v) : 
[root@gevaio bin]# powerpc-eabi-elf-gcc -v 
Reading specs from /usr/local/devkitcube/lib/gcc-lib/powerpc-eabi-elf/3.2.3/specs 
Configured with: ../../src/gcc/configure 
--prefix=/usr/local/devkitcube 
--program-prefix=powerpc-eabi-elf- 
--target=powerpc-eabi-elf 
--with-cpu=750 
--disable-threads 
--enable-languages=c 
--disable-shared 
--disable-nls 
--with-newlib 
Thread model: single 
gcc version 3.2.3 20030331 (prerelease) 
 
For binutils (ld -v) : 

[root@gevaio bin]# powerpc-eabi-elf-ld -v 
GNU ld version 2.13.90.0.18 20030121 
No more available for download.

Devkitcube release 0 - Linux/x86 build

Added a Linux build.
It provides same functionality as Windows/Cygwin build.

Thursday 8 May 2003

GBA3DS version 1.0

gba3ds.jpgHere is the current release of my small 3d engine.

From the README.txt :
The aim of this project is to provide a set of functions for writing 3d games. By 3d i mean "true" 3d (not raycasting as used in some FPS).

The main features of this engine are :

  • Polygon-based (triangles) rendering.
  • Affine Texture-mapping.
  • Backface culling and Z-buffer sorting.
  • Skeletal animation support.
  • Import tools for Half-Life SMD file format (vertices and animation frames) which means that you can use well-known tools for 3d modelling, such as MilkShape 3D (http://www.swissquake.ch/chumbalum-soft/), 3DS Max (http://www.discreet.com/) with Valve plugin, etc.
  • Uses GBA graphic Mode 3, 4 and 5 (thanks to subbie for this last one).
  • Makefiles for both Linux and Windows.
  • Pogoshell plugin (thanks to Sean Reid (http://seanreid.ca/)).



Download it here

GBA3DS 1.0

This release can be found here.

From the VERSION.txt :

  • Added Mode 5 support with the help of subbie (see CREDITS.txt)
  • Added Pogoshell plugin, written by Sean Reid (see CREDITS.txt)
  • Some ASM optimizations and code cleanup